The first feature Mod Joe discussed was the inclusion of Slayer ability in the zone. There ought to be Slayer creatures as well as ways to gain Slayer exp based on certain goals. There isn't likely to be any conventional Slayer with OSRS Accounts master, but. Although it's still the initial stage of development, and many things can be altered.
Another interesting idea that came from RuneLabs regarding their content updates was the idea to create a brand new closed economy within the region. Mod James, as well as members of the Guardian team loved it, so the Arc is going to become a new location for players. We love this concept as it isn't possible to spend your entire character's worth of gold to buy everything you want. Everyone is supposed to be equal at the beginning. This is a good idea. The wealth you make in The Arc will not go to waste, however, because you'll be able to bring back home and invest it into your ports owned by players. It will be impossible to access ports resources until you are in The Arc.
While teams typically have three months to have the game ready for players However, the magnitude of this project enticed the top executives at Jagex to extend this date to six weeks. With that in mind that the Guardian team is not in the habit to have players wait until October and then have no content in between and are planning to release the first half of The Arc Islands in July, with the next portion coming out in the month of October. Given that they Guardian team also received the privilege of putting together the Halloween celebration, it is likely to occur on one of Arc Islands.
We don't know what you think about us however, we are very excited about this piece of content. We hope that July and October are coming quickly and we'll be able to see our readers in the Islands. If you are aware of how time operates when you're waiting for the next thing It will be a long 3 months.
Jagex has made a bizarre decision that has prompted high-level RuneScape PvM players to get out their pitchforks, and prepare themselves for a violent protest. The new Patch notes say that it will transform combat, but players don't like it. What will actually be changed? The first thing is that NPCs shocked by other NPCs will not be able to stuns lasting 10 seconds instead of three as it is currently. Dreadnips the most popular PvM weapon since the beginning of time, has been destroyed with this change, and PvM players began to train their torch making abilities.
The Barricade ability is now scalable depending on the strength of the shield. Prior to the nerf, it was activated for 10 seconds, regardless of the shield level employed. The nerf also irritated angry players, increasing their skills at making fire by more than 9000. creating a kettle of tension within the gaming community.
The most controversial alteration made to the game is the nerfing of Heal Other as well as Heal Group spells, making them cause damage to players even when under the effect of Barricade. This means that players will not be able to Barricade themselves or heal, which is a huge nerf to healers. Players responded by combining their torch-making and firemaking skills and pitchforks for putting up tents at reddit's top-most page to let their displeasure surface.
Mods acknowledged the discontent of the community and pledged to bring their concerns into members of the Combat team. If the changes are changed due to the backlash of the community with OSRS Power Leveling the players will be able to remember it in the future. In analyzing the views of the community regarding the issue, we found that a large number gamers were worried about the lack of communication about the issue than the changes the changes themselves.
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