Here's where things get spicy. Used a Glyph of Hope to add spell crit without burning too much potential. Then came the Havoc rolls. The first shuffle went horribly-the T7 landed on Last Epoch gold cold resistance. But that's crafting: you gamble, you adjust, and sometimes, you get lucky.
On my second Havoc attempt, the miracle happened. The T7 landed on crit multi, exactly where I needed it. That set the foundation for a top-tier legendary slam.
Step Four: Risk vs. Reward Decisions
With limited forging potential left, I had to make choices:
Option A: Upgrade spell crit to Tier 5, risking a big potential drain.
Option B: Push resistances instead, which cost less potential but offer lower payoff.
It landed perfectly at T5, giving the dream combo: T7 crit multi + T5 spell crit. With potential still available, I refined crit multi's roll slightly higher. At that point, locked the item with a Rune of Creation-copying it so I'd have two shots at a good slam.
Step Five: Boot Example – A Simpler Craft
Not every item needs this level of complexity. Take Blood of the Exile boots as an example. What do almost all builds want from boots? Movement speed, cooldown recovery, and hybrid health.
If you only have 1 LP, all you really need is to force T7 movement speed onto your exalt base. That's enough to guarantee it merges. It's simple:
Add movement speed at T1.
Spam Havocs until the T7 lands on movement speed.
Done-ready to slam.
Sometimes, going for "good enough" beats chasing perfection.
Step Six: Belts and Problem-Solving
Not every exalt is ideal. When pulled out a belt that had none of the stats I wanted (necrotic damage, hybrid health, ward gain on potion). Disaster, right? Not necessarily. You can still salvage it.
Use removals to clear bad affixes.
Seal a low-tier affix to free a slot.
Add the stat you actually want (like necrotic damage at Rank 1).
Use Havoc and Chaos to shuffle and reroll until something useful sticks.
It's messy, but even a "bad" base can become a functional slam candidate if you're resourceful.
Step Seven: How to Slam in the Temporal Sanctum
Once you've prepared your exalted item and unique with LP, it's time for the slam. You'll need a Temporal Sanctum key. Right-click it to open the dungeon, then progress (or skip) to the boss, Julra.
Here's how it works:
Always run at least Tier 2 or higher. At Tier 2, you can guarantee one affix of your choice will transfer.
Check your unique level requirement. Lower-level items can be slammed at Tier 2. High-level items (like Immortal Vice or Shattered World relics) require Tier 4.
After defeating Julra, interact with the Eternity Cache. Place your unique and exalted item inside, choose the guaranteed affix, and hit slam.
For Stygian Coal, guaranteed the T7 crit multi. Then rolled the dice: would the second slot grab T5 spell crit, elemental res, or cold res? Hit elemental res-not the miracle, but still very solid. And since I used the Rune of Creation, had a second attempt waiting.
Key Lessons for Legendary Crafting
Know your goal before you start. Don't waste resources on random upgrades.
Havoc is your best friend. It can turn trash into treasure if you land the right shuffle.
Manage potential carefully. Once it hits zero, the item is locked.
Creation gives you insurance. Copy a good setup before the slam.
Tier 2+ dungeons are mandatory. Never waste a slam at Tier 1.
Conclusion
Crafting and slamming in Last Epoch can feel overwhelming at first, but once you understand the system, it's incredibly rewarding. Whether you're aiming for buy Last Epoch gold a perfectly rolled 4 LP legendary or just a reliable T7 movement speed boot, the same rules apply: plan your affixes, use your runes wisely, and know when to take risks.
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