MMoexp: How Rockstar Reinvented Combat for GTA 6

Ever since the first glimpses of Grand Theft Auto VI surfaced—first through the 2022 leaks, and later through the record-breaking trailer—fans have been dissecting every possible detail. From the streets of Vice City to the behavior of NPCs, Rockstar’s upcoming open-world epic seems poised to redefine immersion. But one of the most intriguing updates quietly evolving behind the scenes isn’t flashy cars or neon skylines—it’s something far more fundamental: the weapon and inventory system.

A new wave of insider information and community findings suggests Rockstar has been hard at work refining GTA 6’s weapon wheel and inventory mechanics, drawing inspiration from Red Dead Redemption 2’s realism while improving on its pacing and usability. The goal? To make every moment—whether you’re mid-chase, GTA 6 Items, or just gearing up—feel grounded, cinematic, and fluid.

This might sound like a small feature, but it could end up being one of the biggest shifts in how GTA 6 feels to play.

From Leaks to Reality: The Evolution of GTA 6’s Weapon Wheel

Let’s rewind for a moment. When the 2022 gameplay leaks hit the internet, one of the first things eagle-eyed fans noticed was a familiar interface: a radial weapon wheel that looked remarkably similar to the one in Red Dead Redemption 2. Divided into categories like weapons, gear, and tools, the early system seemed to carry over RDR2’s focus on realistic loadouts. Characters couldn’t magically carry a full armory in their pockets—if you wanted a rifle, you had to have it visibly slung on your back or stashed nearby.

It was a major departure from GTA V’s more arcade-like design, where switching from a rocket launcher to an assault rifle took a single button press, with no concern for where those weapons were actually stored. This new approach was divisive: some fans loved the push toward immersion, while others worried it might slow down gameplay.

At the time, Rockstar insiders were quick to caution that the system was still early. The build from the leaks, they said, was little more than a placeholder—a rough testbed for concepts that would evolve drastically before launch. Now, several years later, it looks like those predictions were spot on.

A Smarter, Faster Wheel: Sub-Menus and On-the-Fly Customization

According to respected Rockstar insider Tez2 (Tez Funds 2), the studio has continued to refine the weapon wheel through 2024 and into 2025, transforming it into something far more dynamic and player-friendly. The latest version reportedly introduces sub-wheels or micro menus, which allow players to make quick, contextual adjustments without diving into clunky pause menus.

Here’s how it’s believed to work: when you open your weapon wheel, you’ll still see the standard sections—pistols, rifles, melee weapons, explosives, and so on. But highlighting one of those sections opens a smaller radial menu that lets you:

Swap ammunition types (standard, armor-piercing, incendiary, etc.)

Toggle attachments such as suppressors, scopes, or extended mags

Change firing modes (single-shot, burst, or full-auto)

All of this happens seamlessly, without breaking immersion or freezing the action. Think of it as GTA’s version of an adaptive combat interface—a bridge between cinematic realism and fast-paced control.

This kind of fluidity is made possible by Rockstar’s upgraded RAGE Engine 9, the same engine powering GTA 6’s advanced lighting, AI, and physics systems. Developers reportedly rebuilt the weapon wheel from scratch, ensuring it feels smoother and more responsive than Red Dead’s slower, more methodical version.

On paper, that may sound like a minor update. But in practice, it represents a core design philosophy: Rockstar wants realism without friction.

“Cinematic Realism” Over Hardcore Simulation

One of the most common criticisms of Red Dead Redemption 2 was that its realism—while stunning—sometimes came at the expense of pace. Players loved the attention to detail, but not everyone enjoyed the slower animations, weighty controls, and limited loadouts that made simple actions feel cumbersome.

Rockstar seems to have taken that feedback to heart.

For GTA 6, the team’s focus appears to be on finding a balance—a middle ground where realism enhances immersion instead of slowing it down. Imagine this: you’re in the middle of a high-speed chase through Vice City’s glowing downtown. Bullets are flying, police are closing in, and your tires are screaming. With a flick of the thumbstick, you open the weapon wheel, switch to your assault rifle, and seamlessly toggle to armor-piercing rounds—all without leaving the action.

That’s the kind of cinematic fluidity Rockstar is reportedly chasing.

It’s not about bogging players down with realism—it’s about making the realism feel invisible. Every motion, every interaction should look and feel believable, but still maintain the responsiveness that defines Grand Theft Auto’s chaotic fun.

The Return of Physical Loadouts and Trunk Storage

While the sub-wheel system brings speed and flexibility, Rockstar isn’t abandoning the physical realism that defined RDR2’s gear mechanics. According to the same insider reports, GTA 6 will still limit how much your character can carry at once.

That means no more walking arsenals. Instead, players will need to make thoughtful choices about what they bring into a mission—and where they keep the rest.

Enter: the trunk system.

If you’ve rewatched the second GTA 6 trailer, you might remember a quick shot of Jason and Lucia opening the trunk of their car, revealing weapons and gear inside. That moment, fans believe, isn’t just cinematic flair—it’s a subtle gameplay clue. The trunk could act as a mobile armory, a modern-day equivalent to RDR2’s horse storage mechanic.

Need to swap out your shotgun for a rocket launcher before a heist? Pop the trunk. Running low on ammo during a mission? Pull over, grab what you need, and keep moving. It’s functional immersion—giving players a reason to interact with their vehicles beyond driving and customizing them.

This system could also create interesting gameplay tension. Imagine planning a robbery where your car (and trunk) becomes both your getaway vehicle and your lifeline. Lose it, and you might lose access to your heavy firepower. It ties together storytelling, strategy, and realism in one elegant design loop.

The Hidden Philosophy: Realism You Don’t Notice

What’s clear from everything we’ve heard is that Rockstar isn’t chasing realism for realism’s sake. Instead, they’re designing systems that make the world itself feel more coherent.

Your character’s body, your car, and even the city environment become extensions of your inventory. If Rockstar pulls this off, GTA 6 won’t just simulate realism—it will make it feel natural. You won’t be thinking about loadouts or menus; you’ll just exist in the world, responding to situations intuitively.

That’s the kind of design subtlety Rockstar has always excelled at. Consider how GTA V blurred the lines between scripted and unscripted moments or how RDR2’s small details—like holstering your weapon before talking to NPCs—made its world feel alive. GTA 6’s evolving inventory system seems like a continuation of that legacy.

From Placeholders to Perfection

It’s also worth remembering how far this system has come. The 2022 leaked build showed a bare-bones wheel with placeholder icons, rough animations, and a limited number of slots. That version, insiders say, was little more than a test framework using RDR2’s interface as a stand-in.

Now, after several years of refinement, the GTA 6 weapon wheel has reportedly been rebuilt with new visuals, animations, and logic systems tailored for the modern-day Vice City setting. Expect sleeker UI design, fluid transitions, and more intuitive categorization—all wrapped around the new RAGE Engine’s real-time physics and interaction tech.

This attention to polish might even explain part of Rockstar’s recent schedule shift. Reports suggest that GTA 6’s internal release window moved from late 2025 to May 2026, possibly to allow additional time for fine-tuning gameplay systems like this one.

And honestly, that’s classic Rockstar. Few studios are as obsessive about small details—the kind of refinements that most players won’t even consciously notice but that make all the difference in how a game feels.

The Bigger Picture: How It Changes the Way You Play

So why does all this matter? Because the weapon and inventory system sits at the intersection of GTA’s most essential gameplay loops: combat, exploration, and immersion.

Every gunfight, every heist, every chase will be influenced by these mechanics. The way you prepare for missions, manage your vehicle, and move through the world will all feel more tactile. You’ll think like a criminal—packing gear, planning your exits, managing your tools—rather than just cycling through an endless menu of weapons.

It’s the difference between playing as Jason and Lucia… and being them.

And that’s what GTA 6 Items for sale seems to be aiming for: not just spectacle, but presence. A world where every object, action, and system reinforces the illusion that you’re living inside Vice City, not just visiting it.

When Will We See It in Action?

The big question now is when Rockstar will finally pull back the curtain on gameplay. Based on recent insider chatter and industry timing, the next major reveal is expected sometime in early 2026—likely just a few months before release.

That’s when we’ll finally see how all these systems come together in motion: Jason switching weapons mid-chase, Lucia managing her trunk loadout before a heist, and both characters interacting with the environment in ways we’ve never seen before in a GTA title.

If the leaks and reports align, that showcase could mark the moment we truly understand how far Rockstar has come—and why GTA 6 might not just be the next big open-world game, but the defining one of the generation.

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