Arc Raiders Tips: Farming, Crafting, and Using Combat Mk. 3 (Flanking)

If you’re diving into Arc Raiders, one of the most common questions players have is how to get the best gear and use blueprints effectively. The Combat Mk. 3 (Flanking) Blueprint is a key item for crafting a powerful mech, so this guide explains how it works in practice and what most players need to know.


What is the Combat Mk. 3 (Flanking) Blueprint?

In general, a blueprint in Arc Raiders is an item that allows you to craft a specific piece of equipment. The Combat Mk. 3 (Flanking) Blueprint lets you craft the Combat Mk. 3 (Flanking) mech. Without this blueprint, you can’t create the mech, no matter how many materials you have.

Most players treat blueprints as valuable because they’re the bottleneck in upgrading your loadout. Even if you have all the crafting materials ready, you still need the blueprint to make anything.


Where Can You Find the Combat Mk. 3 (Flanking) Blueprint?

The blueprint can usually be found while looting in the topside areas of missions. In practice, this means that when your team clears a topside sector, there’s a chance a blueprint will drop from crates or defeated enemies.

Most players will run these areas multiple times because the drop rate isn’t guaranteed. Teams often focus on clearing topside zones efficiently to maximize the chances of obtaining the blueprint. Looting thoroughly is more important than fighting quickly, as missing a chest can cost you a blueprint run.


How Do You Craft Combat Mk. 3 (Flanking)?

Once you have the blueprint, crafting the mech is relatively straightforward but still requires the right materials and equipment:

  • Gear Bench 3: This is the crafting station you need. Most mid-level players will already have access to it, but beginners might need to upgrade their facilities first.

  • 2x Advanced Electrical Components: Usually obtained from higher-level missions or breaking down rare enemy tech. Players often farm these in batches because crafting multiple mechs requires more than one set.

  • 3x Processor: These can be looted or crafted from lower-tier electronics. Experienced players will stockpile processors so they’re ready whenever a blueprint drops.

In general, crafting is quick once you have the materials, but most players make the mistake of holding onto blueprints without gathering enough components. Preparing in advance saves a lot of frustration.


Practical Tips for Using the Combat Mk. 3 (Flanking)

Most players focus on the flanking role of this mech. Its design is optimized for moving around enemies and targeting vulnerable points rather than front-line tanking. Here’s how it usually works in practice:

  • Positioning: Stay on the sides of enemy formations. Most groups underestimate the importance of flanking, but the Combat Mk. 3 excels when it avoids head-on clashes.

  • Team Coordination: Pairing this mech with slower, heavily armored mechs works well. While the front-liners engage directly, the flanker can disrupt and weaken enemy positions.

  • Weapon Timing: Don’t just rush attacks. Experienced players time their strikes to exploit openings created by allies or environmental hazards.

Over time, you’ll notice that players who master flanking often outperform those relying solely on brute force.


Should You Trade or Keep Blueprints?

In general, the Arc Raiders community has developed informal strategies around trading. While you can gather blueprints yourself, sometimes it makes sense to exchange duplicates or sell them for other resources. For example, some players will buy and sell arc raiders blueprints to complete their collection faster or get materials they’re missing.

It’s important to note that trading is less about speed and more about efficiency. Most successful players focus on which blueprints complement their current loadout and which ones they can use immediately. Unused blueprints tend to just take up inventory space.


Common Mistakes Players Make

  1. Ignoring the crafting requirements: Many players pick up a blueprint and assume they can craft immediately. Double-check the materials and Gear Bench level first.

  2. Over-prioritizing rare blueprints: While it’s tempting to chase the rarest mechs, using lower-tier blueprints effectively can often be more beneficial in team play.

  3. Neglecting team synergy: The Combat Mk. 3 (Flanking) is powerful, but it works best when paired with complementary mechs. Soloing with it usually underperforms.

In general, planning your inventory and team composition makes a bigger difference than having a single high-level mech.


Bottom Line

The Combat Mk. 3 (Flanking) Blueprint is a key part of progressing in Arc Raiders. Most players will need to farm topside areas, gather the right materials, and understand their role in combat to get the most value from this mech. Efficient looting, planning your crafting, and using the flanking strategy effectively are the most practical ways to make the blueprint worthwhile.

By focusing on team coordination and preparing the required components in advance, you can avoid common pitfalls and make this mech a reliable part of your loadout.

U4N helps players get ARC Raiders gear fast: https://www.u4n.com/arc-raiders/items

Posted in Default Category 1 day, 19 hours ago

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